Today the telecom industry has identified the need for faster end-user-data rates. Previously users were happy to call and text each other. However, now mobile communication has converted our lives in such a dramatic way it is hard to imagine this type of communication anymore.
Nowadays, we are leaning more towards imaging and VR/AR video-based communication. Therefore, considering such needs, these applications are looking for a new type of network. Immersive experiences with 360° video applications require a lot of data and a zero-lag network.
To give you a quick idea, VR with a resolution equivalent to 4K TV resolution would require a bandwidth of 1Gbps for a smooth play or 2.5 Gbps for interactive; both requiring a minimal latency of 10ms and minimal delay. And that's for round-trip time. Soon these applications will target the smartphone, putting additional strains on networks. As AR/VR services grow in popularity, the proposed 5G networks will yield the speed and the needed performance.
Thanks to Matt Conran (see source)